Tuesday, May 31, 2011

ABOUT N - GAGE

N - GAGE C:LASSIC


The original phone's taco-shaped design was considered clumsy: to insert a game, users had to remove the phone's plastic cover and remove the battery compartment as the game slot was next to it. Another clumsy feature was the speaker and microphone being located on the side edge of the phone. This often resulted in many to describe it as if one was talking into a "taco phone"  or "Sidetalking", or simply that they had one very large ear, because the user held the edge of the phone against the cheek in order to talk into it. The comfort factor of lengthy calls was also called into question. Despite the criticism, it is thought that the speakers were there for a practical reason: if placed elsewhere, the screen would get in contact with the cheek and become smudged. However, almost all other cell phones have the screen against the cheek when the user is talking. 
 
Despite the questionable practicality, gamers were still unwilling to talk in such an awkward manner.
 When considered from a video game point of view, the N-Gage was known for its unusual screen orientation, a vertical one as opposed to a horizontal one (which is more popular with other handhelds). The reason for this was that the underlying operating system, Series 60, did not support horizontal orientations at that time (only supported since S60v3 ). Some felt this to be a negative feature, feeling that 'unconventional' does not necessarily mean improvement. Possibly due to this screen feature, as well as the public's luke-warm reception to the device, the game library was far from extensive. Despite this, the N-Gage did manage to garner some well known franchises such as Tomb Raider, Sonic, Rayman, Red Faction, Tony Hawk's Pro Skater, The Elder Scrolls, among others.
 
From a cell phone standpoint, the N-Gage also faced problems. Besides the unusual form factor, in the US it was initially sold primarily through specialty game outlets instead of through cell phone providers, which only called attention to its high pre-subsidy price, lack of games, and curious interface compared to other gaming devices (thanks to the Series 60 interface and unusual face button layout). Once cellphone retail outlets started carrying the phone, which didn't become a widespread practice in the US until well after the release of the N-Gage QD, it still faced problems. The N-Gage and its successor, the N-Gage QD, worked only on GSM networks, meaning that it was incompatible with the then-largest US cell service provider, Verizon Wireless, as well as all of Japan's cell networks. Where N-Gage was compatible with major cell phone networks its popularity varied. It was not well received in Canada and the UK for instance but received a much warmer reception in mainland Europe and in particular Asia where games on mobile phones were seen as much more desirable.

The original N-Gage, though, still had many benefits to developers and end-users. It had a large amount of executable RAM memory compared to Series 60 devices (the 66xx series); it had MP3 decoding in a dedicated hardware chip as Nokia 3300 (other Series 60 devices, including the N-Gage QD, rely on software decoding); it had stereo output from a mini headphone jack plug; and it could be mounted as a USB Mass Storage device on any compatible computer without requiring the Nokia PC Connect software.
Hardware specifications: Weight: 137 g, dimensions: 134 x 70 x 20 mm.


N - GAGE QD


The new N-Gage, also referred to as N-Gage Next Gen, N-Gage 2.0 or the N-Gage platform/application, saw a change in concept as Nokia explained to the world during E3 2005 that they were planning on putting N-Gage inside several of their smartphone devices - rather than releasing a specific device (although their N81 model with its two dedicated gaming-buttons next to the screen is being marketed as a phone built for gaming). Working behind closed doors, it took a little more than a year before Nokia actually started showing off next-gen titles such as System Rush: Evolution and Hooked On: Creatures of the Deep, with the fighting game ONE perhaps being the most visually impressive - even making use of motion capture.
On February 4, 2008, after several delays ever since the beginning of 2007, the new N-Gage platform was released to the public - though limited only to users of Nokia’s N81 device. This period of time was referred to as "First Access" and only a public test of the client which could be downloaded for free from the N-Gage website. While not the final version, the user had access to most of the features that the new application had to offer along with three games to try out: Hooked On: Creatures of the Deep, System Rush: Evolution and Space Impact Kappa Base. Eventually, Nokia also released Tetris, Block Breaker Deluxe and World Series of Poker: Pro Challenge for the users to try out. None of the games are entirely free but all offers a limited trial for testing purposes. In order to experience the full game - it has to be either purchased or rented. First Access ended on March 27, 2008 and on April 3, 2008, Nokia released the full version of the N-Gage application.
Because the N-Gage mobile gaming service is a software based solution, the first generation MMC games are not forward compatible, though some games are making a comeback in form of a sequel (e.g. System Rush: Evolution) or a remake/port (e.g. Mile High Pinball). Similarly, games developed for this next-gen N-Gage will not work on the original N-Gage nor N-Gage QD models.
So far, the N-Gage website has the following devices listed as being compatible with the new N-Gage platform: Nokia N81, N81 8GB, N73, N78, N82, N95, N95 8GB, N93, N93i, N96, N97, N85, N79, Nokia 5320 XpressMusic, Nokia 5630 XpressMusic and Nokia 5730 XpressMusic.
On November 2, 2009 it was announced that the N-gage service would continue through 2010 before being shut down for good. This means Nokia will stop shipping Nokia phones with the N-gage application installed. Nokia has been announcing its OVI store as a replacement service, which will be more comparable and competitive to Apple's iTunes Store and Microsoft's Zune Marketplace, an online store that will not only sell games but applications, media content, etc.

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